Model 2 Emulator Mac

The Emulator is a series of digital sampling synthesizers using floppy disk storage, manufactured by E-mu Systems from 1981 until the 1990s. Though not the first commercial sampler, the Emulator was among the first to find wide use among ordinary musicians, due to its relatively low price and fairly contained size, which allowed for its use in live performances. How to Install CrossOver to run Sega Model 2 Emulator 0.9. Click the Download Free Trial button above and get a 14-day, fully-functional trial of CrossOver. After you've downloaded CrossOver check out our YouTube tutorial video to the left, or visit the CrossOver Chrome OS walkthrough for specific steps. Once you have CrossOver installed and running you can come back to this page and click the Step 2 button, or follow the manual installation guide, to begin installing your Windows application. Best Mac emulators guide: Emulate Mac OS 9 with SheepShaver. Should you want to delve into the Apple period between the Macintosh Plus and OS X, SheepShaver will emulate Mac OS 7.5.2 through 9.0.4.

Supermodel can be built from source for Windows, MacOS, and Linux. Pre-built ready-to-run development snapshots are provided below for 64-bit Windows and are updated when the SVN source repository is updated. Historical releases for Windows and MacOS are also provided but no longer recommended. Keep in mind that the emulator is still lacking a GUI interface. Familiarity with your system's terminal or command prompt is essential. Visit the Help page for further instructions.

FileDescription
Supermodel_0.3a-svn-862_Win64.zipSnapshot of SVN revision 862 built for 64-bit Windows.
Supermodel_0.3a-svn-861_Win64.zipSnapshot of SVN revision 861 built for 64-bit Windows.
Supermodel_0.3a-svn-860_Win64.zipSnapshot of SVN revision 860 built for 64-bit Windows.
Supermodel_0.3a-svn-859_Win64.zipSnapshot of SVN revision 859 built for 64-bit Windows.
Supermodel_0.3a-svn-858_Win64.zipSnapshot of SVN revision 858 built for 64-bit Windows.
Supermodel_0.3a-svn-857_Win64.zipSnapshot of SVN revision 857 built for 64-bit Windows.
Supermodel_0.3a-svn-856_Win64.zipSnapshot of SVN revision 856 built for 64-bit Windows.
Supermodel_0.3a-svn-855_Win64.zipSnapshot of SVN revision 855 built for 64-bit Windows.
Supermodel_0.3a-svn-853_Win64.zipSnapshot of SVN revision 853 built for 64-bit Windows.
Supermodel_0.3a-svn-851_Win64.zipSnapshot of SVN revision 851 built for 64-bit Windows.
Supermodel_0.3a-svn-850_Win64.zipSnapshot of SVN revision 850 built for 64-bit Windows.
Supermodel_0.3a-svn-849_Win64.zipSnapshot of SVN revision 849 built for 64-bit Windows.
Supermodel_0.3a-svn-846_Win64.zipSnapshot of SVN revision 846 built for 64-bit Windows.
Supermodel_0.3a-svn-845_Win64.zipSnapshot of SVN revision 845 built for 64-bit Windows.
Supermodel_0.3a-svn-843_Win64.zipSnapshot of SVN revision 843 built for 64-bit Windows.
Supermodel_0.3a-svn-840_Win64.zipSnapshot of SVN revision 840 built for 64-bit Windows.
Supermodel_0.3a-svn-839_Win64.zipSnapshot of SVN revision 839 built for 64-bit Windows.
Supermodel_0.3a-svn-838_Win64.zipSnapshot of SVN revision 838 built for 64-bit Windows.
Supermodel_0.2a_Win64.zipSupermodel Version 0.2a for 64-bit Windows.
Supermodel_0.2a_Win32.zipSupermodel Version 0.2a for 32-bit Windows.
Supermodel_02a_OSX.tgzSupermodel Version 0.2a for Mac OS X (64-bit Intel). Requires the SDL framework and at least Snow Leopard or Lion.
Supermodel_0.1.1a_Win64.zipSupermodel Version 0.1.1a for 64-bit Windows.
Supermodel_0.1a_Win32.zipSupermodel Version 0.1a for 32-bit Windows.

Supermodel is open source and is provided under the terms of the GNU General Public License. It can be compiled for Windows, Linux, and Mac OS X (Intel only). OpenGL, SDL, zlib, and for Windows, DirectInput, are required.

Model 2 Emulator Mac

The SVN source repository is located here. Source code for historical releases is also provided below.

FileDescription
Supermodel_0.2a_Src.zipSupermodel Version 0.2a source code.
Supermodel_0.1.2a_Src.zipSupermodel Version 0.1.2a source code.
Fragment_NoSpotlight.glslFragment shader with spotlight removed. Improves compatibility with some older GPUs. Read this.

Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking arcade classics on your PC. It uses OpenGL and the SDL library, and can run on Windows, Linux, and Mac OS X. The source code is freely available under the terms of the GNU General Public License.

Model 3 first made its debut in 1996 with Virtua Fighter 3 and Scud Race, and for the subsequent two years boasted the most powerful 3D hardware of any gaming platform. Developed by Real3D, then a Lockheed Martin company, and with a heritage rooted in advanced flight simulator technology, Model 3 featured capabilities that would not appear on PCs for several years. Using an on-board scene graph and geometry processor, it could store, transform, light, and rasterize tens of thousands of polygons per frame at a fluid 60 frames per second.

The aim of the Supermodel project is to develop an emulator that is both accurate and playable. As with virtually all arcade hardware, no public documentation for the Model 3 platform exists. What is known so far has been painstakingly reverse engineered from scratch. There is still plenty left to figure out and the emphasis at this early phase of development is toward accuracy rather than speed and usability.

Clockwise from top-left: Virtua Fighter 3, Scud Race, Star Wars Trilogy, and Daytona USA 2 Power Edition.

Presently, Supermodel is in a very early 'alpha' stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, game compatibility remains low, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Carefully reading the documentation and Help pages is highly advised. Nobody said making it to the catwalk was going to be easy!

Below is a matrix of all Model 3 games and their compatibility status. In order to use Supermodel, you must possess ROM images of Model 3 games.


Emulator
TitleGraphicsSoundPlayable?
Daytona USA 2 Battle on the EdgeMostly good, isolated problems.Yes.Yes.
Daytona USA 2 Power EditionMostly good, isolated problems.Yes.Yes.
Dirt DevilsShading problems, encrypted 2D graphics.Yes.Yes.
Emergency Call AmbulanceSevere geometry problems.Yes.No.
Fighting Vipers 2Good.Yes.Yes.
Get BassN/A (does not boot).N/ANo.
Harley Davidson & L.A. RidersSevere geometry problems.Yes.No.
L.A. MachinegunsSevere shading problems.Yes.No.
Le Mans 24Some texture and fog problems.Yes.Yes.
Magical Truck AdventureN/A (does not boot).N/ANo.
Scud RaceGood.Yes.Yes.
Scud Race PlusGood.Yes.Yes.
Sega Bass FishingMostly good.Yes.No.
Sega Rally 2Numerous geometry glitches.Yes.Yes.
Ski ChampSevere geometry problems.Yes.No.
SpikeoutTexture problems.Yes.Yes.
Spikeout Final EditionTexture problems.Yes.Yes.
Star Wars TrilogyMostly good with some problems.Yes.Yes.
The Lost WorldSome texture and fog problems.Yes.Yes.
The Ocean HunterSevere geometry problems.Yes.No.
Virtua Fighter 3Numerous texture and geometry problems.Yes.Yes.
Virtua Fighter 3 Team BattleSame as above, slow game play.Yes.Yes.
Virtua Striker 2Mostly good, some texture problems.Yes.Yes.
Virtua Striker 2 '98Mostly good, some texture problems.Yes.Yes.
Virtua Striker 2 '99Mostly good, some texture problems.Yes.No.
Virtua Striker 2 '99.1Mostly good, some texture problems.Yes.No.
Virtual On Oratorio TangramEncrypted 2D graphics.Yes.Yes.

Mac

Supermodel was written by Bart Trzynadlowski and Nik Henson. It is based on the findings of the original Supermodel effort by Ville Linde, Stefano Teso, and Bart from 2003. The PowerPC emulator is originally by Ville Linde and the Sega Custom Sound Processor emulator was donated by ElSemi. Development began in January 2011.

Supermodel incorporates code from the following projects:

  • GLEW: The OpenGL Extension Wrangler Library, for managing OpenGL 2.x support.
  • zlib, for ZIP file support.
  • Musashi by Karl Stenerud, a Motorola 68K emulator.
  • YAZE-AG: Yet Another Z80 Emulator by Andreas Gerlich, for its Z80 emulator by Frank D. Cringle.
  • Amp by Tomislav Uzalec, for decoding MPEG Layer 2 audio.
Model 2 emulator controls

Model 2 Emulator Controls

Numerous people contributed their precious time and energy to this project and without them, it would not have been possible. In no particular order, we would like to thank:

  • Ville Linde, original Supermodel team member and MAMEDev extraordinaire
  • Stefano Teso, original Supermodel team member
  • ElSemi, for donating his SCSP emulator and all sorts of technical information and insight
  • R. Belmont, for contributing MPEG board code and the Mac OS X port
  • Naibo Zhang, for his work on Model 3 graphics
  • Andrew Lewis, for drive board ROM dumps and all around helpfulness
  • krom, for adding in all the remaining ROM sets
  • The Guru, for his efforts in dumping Model 3 ROM sets
  • Abelardo Vidal Martos, for providing extremely useful video and audio recordings of actual Model 3 games
  • Andrew Gardner, for fruitful discussion
  • Chad Reker, Alex Corrigan, pcvideogamer, and Groni, for being especially thorough play-testers
  • Charles MacDonald, for his helpful description of the System 24 tile generator
  • And, of course, Bart's sister, Nicole, for helping with the web site!

Model 2 Emulator Keyboard Bindings

Hosting for this site has been generously donated by Jeremy Rhoten of EmuMovies. Check them out! I sincerely hope I did not forget anyone!